Haushalt-Bild von Maike Nzuzi in | Hausreinigungs tipps, Ceranfeld, Haushaltsreinigungstipps. - Maike Nzuzi hat diesen Pin entdeckt. Entdecke . 60 Seconds! ist ein Spiel von Robot Gentleman Studios, das von Robot Gentleman Studios vertrieben wird. Es gehört zum Action-Genre, Unterkategorie. 60 Seconds! benötigt mindestens ein iPhone 5, iPad 3, oder iPad mini 2. sondern plane deine Überlebensstrategie und befolge die hilfreichen Tipps der.
60 Seconds!60 Seconds! benötigt mindestens ein iPhone 5, iPad 3, oder iPad mini 2. sondern plane deine Überlebensstrategie und befolge die hilfreichen Tipps der. Zu 60 Seconds befinden sich im Moment noch keine Beiträge in unserer Datenbank. Wenn du Tipps, Tricks oder Cheats zu diesem Spiel auf Lager hast, kannst. Die Grundidee des im Mai von Robot Gentleman veröffentliche PC-Spiel 60 Seconds handelt von einem Atom-Unglück, das in den.
60 Seconds Tipps 60 Seconds Walkthrough VideoModding Tutorial: 60 seconds! - Infinite Time, Food \u0026 Water
If it is activated on the day the adult is sent or on the days after, you get the "The End" screen, signaling that said adult is either captured, killed, has perished on the mission, or any other possible outcome.
Ted - The father of Mary Jane and Timmy. He is married to Dolores. In Scavenge mode you get to gather supplies as this character. Dolores - The mother of Mary Jane and Timmy.
She is married to Ted. Mary Jane - The daughter of Ted and Dolores. In the game she may turn into a mutant if she is bit by a radioactive bug.
Radiation City Tips, Cheats and Strategies. Android iOS. Advertise with Gamezebo Learn More. In addition, Dolores may have the benefit of returning more quickly than others, but this has not been heavily tested.
Provided a character has been chosen to leave on the excursion, an item may also be taken. If the Suitcase is chosen as the first item, it allows the character three additional items.
Beware, however, as any item that leaves the shelter may come back unusable or not come back at all. It is recommended to weigh the importance of the trip, and take items pro re nata.
Some items, however, offer very little use outside events in the shelter, and as such should remain there. For example, the Radio can be taken with Ted perhaps he is the only one left alive and in desperate need of food and water, and the Padlock is availible to protect the shelter in his absence , but he will find very little opportunity to use it while searching for supplies, and while it is with Timmy, it may be needed to receive a government transmission at the shelter, which will postpone the relief program at least 10 days.
Conversely, items such as the Flashlight or Map can be taken with Ted, allowing him to navigate more easily in the hostile environment and return safely and, perhaps more importantly, with supplies.
Weapons, too, can be useful in aiding the safe return of the characters the Rifle more so than the Axe, however. The Gas Mask can prevent sickness in someone leaving before the radio announcement declaring the relative safety from fallout on the surface, but leaving at all during this time is not recommended, barring extreme circumstances.
The Items and Characters categories may have more information on the topic, but scavenging is such an important mechanic that it deserves a seperate category.
It is also worth mentioning that the interaction that can be made with the Map which places an X-marks-the-spot in a specific location does not affect the result of the next expedition, as that is entirely randomized.
This section is organized by the items' appearance in the shelter, from right to left. Let the Merrymen Enter!
Rodent Attack: If left unchecked, rodents will steal a can of soup. It is recommended that to use the Rifle to stave them off, for if it breaks it can be fixed with the Scout Book.
Not wearing a gas mask is a surefire way to ensure a survivor returns ill after scavenging. Another thing to keep in mind when dealing with scavengers is making sure you do NOT have them do their dirty work with items that are currently required in a Survival arc.
That can come back to bite you if the army wants something specific so you can push forward in the arc. And that will, of course, prevent you from making progress; armies can very easily end up asking for that one thing that happens to be contaminated.
Be careful when allocating items to your scavengers, as it can often be risky. What happens if Ted has only one family member remaining in the bunker?
Remember what we told you about things having different outcomes due to the random aspect of the game? Talking to family members, for instance, should be handled appropriately; talk to an upset family member and that will usually and we repeat, usually help.
Giving strangers items will often result in some nice rewards. Greed: If there is an event that may or will help you survive, you must press yes.
Sloth: Other than eating or drinking, you may not scavenge or agree to perform any event for the next five days, even if there are raiders.
Wrath: Choose the most violent and brutal actions in events. When scavenging, you MUST bring a firearm or weapon. Envy: You must scavenge every day and, when available, trade for 20 days.
Pride: You may not scavenge or obtain objects for 10 days. You do not need to get rescued in order to complete this challenge. If somebody knocks on your door OR there is something at your door you must answer the door.
If you don't have it, you must give them what you can. Cut in half - During scavenging you must stay still for 30 seconds then with the remaining time get as much as you can and try to survive.
Pacifist - When scavenging you can get everything but the axe, gun or ammunition. If the events like stealing from the neighbors, old people and the school you must decline.
If bandits attack you must use the padlock. Pancake is optional. If someone is hurt you must heal them ASAP.
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